Thursday, September 11, 2008

Fast and the Furious Streets 3D

Java
Fast and the Furious Streets 3D
I-Play
Believe it or not but The Fast and The Furious is mobiles biggest selling franchise with over 13 million downloads. With figures like that, it's no surprise that Iplay have brought this fifth title. Unlike other developers, they haven't rested on their laurels and brought out a quick and easy sequel. Instead we have a fast, smooth driving game with plenty of improvements.

As before, the game is all about underground racing and this time the game is split into 4 distinct challenges; drift race, road race, drag race and finally a cop chase. Each event has slightly different controls and different tactics need to be used to succeed.

There are two main aims in Arcade mode; firstly win all the races and secondly win all the cars. For each race, apart from cop chase, you must put your car on the line and bet your pink slip (your vehicle registration document or V5 in the UK) against one of the other racers. If you beat them to the finish line then their car goes in your garage and is free for you to choose for later races. Lose the race and you lose your car (you can always select restart before you cross the finish line if you think you might lose).

There are 16 events in total but 32 cars to win and even my simple brain realises that you need to race some events more than once if you want to unlock everything. It would be a little boring if all 32 cars drove the same so Iplay have introduced some stats to mix things up. The stats breakdown into ratings for their drift, drag and racing abilities. Naturally you must consider these when selecting your and your opponents cars and give yourself the best chance of winning the bet.

The road race and cop chase are similar to your average driving game and is a standard race to the finish after negotiating tight complexes and tunnels. The cars auto accelerate and there is a brake/reverse with 8 for when you hit a wall head-on and can't turn around because of the auto accelerate. Some of the cars even have nitro that can be activated with the 5 button. These races are fast and the game handles the graphics pretty well. Our N81 doesn’t have a 3D chip and it does show, but it should play very well on the high-end Sony Ericsson handsets.

The drift and drag races are totally different and generally slower paced. The drift races have two goals, beat your opponent in the race and to unlock the next race you have to earn enough drift points by skidding round the course. The drift races are good fun and you can build up some big points if you manage to get round large chunks of the course without touching the sides. The races are much slower and you car will be lucky to exceed 80mph – even with nitro. With the slow speed these races are all about control and avoiding the doughnuts. Drag races are entirely different and are about perfecting your timing through the six gears. No steering is require, just press 2/up to change gear when your rev meter turns green. Do this six times and then watch as your car automatically drives around the drag strip. These races only last about 30 seconds and may seem fairly pointless to some.

Completing all the challenges and winning all the cars will take a few hours and apart from resetting your profile, there’s very little reason to come back for more. No two player mode, no online score and no extra achievements all contribute to its lower than hoped longevity. Having said that it was a very enjoyable couple of hours.

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